A lit path winding into a vast structure of interconnected systems, a trailhead into complexity

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This site is one engineer-philosopher's work on complex systems (software, organizations, markets, families, AI) and on making them legible enough to live inside without pretending they are simple. It holds engineering writing, AI-assisted development essays, philosophy, decanal journals, book reviews, films, music and a game in one place because those concerns belong together.

Read these first, in this order

  1. Making Complexity Visible

    The idea under everything here. You cannot make a complex system simple, but you can learn to see it.

  2. Breathe. Then Prompt.

    A page from the notebooks, so you hear how I sound before anything gets polished.

  3. Agentic AI Development

    How I actually build software with agents now, and where it goes wrong.

  4. What Is Decanal Journaling?

    Why I keep time by the stars, and what a ten-day cycle shows me that a week does not.

  5. Why I Build Creative Technology

    Why the films, the music and the game get made out of code.

After that, pick a topic on Topics and follow whatever pulls.

The thread I'm following now

Cybernetics, the field that named the steersman. I am reading its founding papers in order and learning it in the open, leaving my maps along the way so someone else can walk the same ground.

The projects

AgentSpek

A beginner's companion to AI-assisted coding, from the first tool you pick to handing real work to an agent.

It's the book I wish existed when I started directing AI agents through real production work.

Explore AgentSpek →

The Decan Log

A book on the 36-decan calendar and a journaling practice rooted in 10-day cycles instead of 7-day weeks.

Built because the weekly grid doesn't match how attention, energy, and reflection actually move.

Explore The Decan Log →

The Little Black Book of Hansuru

A pocket field manual on antifragile investing: survive first, then harvest, defend, convex, reload.

Written because the markets punish the wrong relationship with uncertainty faster than anything else does, and the same logic turned out not to be about markets at all.

Explore The Little Black Book of Hansuru →

7helm

A live multiplayer game, online co-op for up to four, with the game, its server, the site and the release pipeline in one repository.

A game is a system under load that cannot hide: every loop in it is tested by someone trying to break it, in public.

Explore 7helm →

Napkin Films

An agent-directed animated short film studio. Stick figures, ElevenLabs voices, ChipForge music, FFmpeg assembly.

Because animated film is the most compressed form of storytelling I know, and the tools finally let one person make one well.

Explore Napkin Films →

ChipForge

A music synthesis engine that generates every sound from pure numpy math, with no samples or audio libraries.

To explore what music can be when composition is pure math, and as a creative counterweight to purely analytical work.

Explore ChipForge →

Pixel Vault

A growing museum of single-file HTML5 game prototypes, one mechanic at a time, organized by lineage.

To trace what each fundamental game mechanic actually is, and to record 70 years of design history while making some.

Explore Pixel Vault →

Velocidad

A general-purpose learning engine built around the produce-first / drill-friction loop, originally for Spanish.

Because the gap between recognition and production is the bottleneck in any skill, not just language.

Explore Velocidad →

See it whole

  • The Atlas · every page on this site and how it links, drawn live
  • The frameworks · the frameworks, drawn out
  • Series · the reading arcs and the film series, in order
  • Topics · the six territories on one page
  • The maps · the site, a field, a reading route and the method, as one family