These People Are the Map
Reading Dubberly and Pangaro on how cybernetics connects computing, counterculture and design, one night, on my phone. Maturana, Pask, Nelson, Brand, Pickering and Rittel, and my head spinning.
Posts anchored to a specific thing or moment rather than a standalone idea: announcements, dev-logs, and write-ups of projects I have built, plus genuinely short notes not yet worked into an essay. The standalone arguments and meditations live in the essays; the raw longhand practice lives in free writing.
9 posts
Reading Dubberly and Pangaro on how cybernetics connects computing, counterculture and design, one night, on my phone. Maturana, Pask, Nelson, Brand, Pickering and Rittel, and my head spinning.
Writing someone off because AI is part of how they work measures the wrong thing. Judge the work instead. And when the hits come, hold your focus, do the reps, and keep talking.
The whole AWS Solutions Architect Associate exam drawn as one kingdom on a single two-sided sheet, checked against current AWS documentation, free to download, print and punch for a binder.
I write constantly about giving complex things a map and a vocabulary. My own blog did not have one. So I directed an agent to read the site as a graph, and the first thing the map did was catch me. A build log, a deliverable, and what I hope to learn as I improve it.
A transparent look at the active workstreams in May 2026: trading systems, animated films, music synthesis, a published book, and an AWS cert study track. All of it agent-directed.
I wrote a book about coding with AI using AI to write it. Now it is on Amazon. Here is what that process taught me, and why I think this is the beginning, not the destination.
Every prototype is one HTML file. Under 50KB. No frameworks, no CDN, no npm. Double-click and play. Pixel Vault is a growing museum of playable game mechanics built from scratch, organized by lineage, and playable forever in any browser. Two published tracks cover about seventy years of video game history and the AI archaeology overlay that shows what the machine sees inside each mechanic.
Velocidad is a free Spanish engine on GitHub: prompts, scenario ladders and a reference library anyone can fork, while your session logs and friction data stay in files you own.
Everything about how we teach languages is backwards. Study, memorize, practice, then maybe speak. I built a system that reverses the order: speak under pressure first, log what breaks, drill the friction, speak again. No app. No gamification. Just markdown files, agent prompts, and real people.